REC
▐██████▌ 100%
SEP 23 1996
02:47:13 AM
SP 0:00:00 · L0
TAPES 0/6
NIGHTSHOT ◉
AF
EXIT ▸ --M

THE BACKROOMS

FOUND FOOTAGE  //  TAPE Nº 0096-B
RECOVERED CAMCORDER FOOTAGE — SOURCE UNKNOWN.
DESCEND THROUGH 4 FLOORS. EVERY FLOOR HIDES A DOOR — AND 2 TAPES THAT DRAG IT TO YOU.
THE LOBBY · HABITABLE ZONE · PIPE DREAMS · LEVEL 37: THE POOLROOMS
SOMETHING DIFFERENT LIVES ON EACH FLOOR.

[W A S D] MOVE  [MOUSE / TRACKPAD DRAG] LOOK  [SHIFT] RUN
[E] INTERACT  [F] CAMERA LIGHT  [N] NIGHTSHOT IR
SIMPLE MODE — CALMER ENTITIES · SLOWER BATTERY DRAIN · EXIT TONE FROM THE START

⚠ CONTAINS FLASHING LIGHTS / PHOTOSENSITIVITY WARNING ⚠
HEADPHONES RECOMMENDED — BEST ON DESKTOP

PLAYGROUND UPDATE — NEW FEATURES

!NEW FEATURE INDICATOR

A small ! now appears next to games in the Playground chooser when new features have been added.

LEVEL 37 — THE POOLROOMS

A new final floor has been added: bright glossy tile, raised walkways, near-black water, glowing dome lights, and a colossal half-submerged marble statue head watching from the deepest pool.

WATER WADING SYSTEM

You can now step off walkways into the pools. Movement slows, the camera lowers, footsteps become splashy, and climbing in or out triggers heavy water sounds.

UNDERWATER AUDIO FILTER

Entering water now muffles the entire sound mix through a lowpass effect — footsteps, static, entity drones, and ambient hum all sink into a drowned, underwater tone.

THE DROWNED

A new Poolrooms entity: slow on walkways, terrifyingly fast in water. It swims with only its head and shoulders above the surface, then rises out when lunging.

MANUAL TAPE PICKUPS

Tapes are no longer collected automatically. Look at one and press E to take it, with a small camera dip as you crouch. Mobile now gets a contextual USE button.

REAL EXIT DOORS

Every level now has a physical exit door from the start. Press E to open it on a hinge, hear it creak, and step through to descend.

EXIT DISCOVERY SYSTEM

Exit doors can be found without collecting tapes. Once you get close, the beacon and distance HUD activate. Collecting both tapes forces the door to tear through a nearby wall as a shortcut reward.

MORE AGGRESSIVE HUNTS

Entities now hunt without needing tapes. Hunts start earlier, re-arm faster, last longer, and repath more aggressively.

SMARTER SIGHTINGS

Entities now creep closer during sightings: Smiler moves when unseen, Hound stalks until spotted, and Crawler advances even while watched before vanishing at close range.

SIMPLE MODE

A new easier start option: fewer entities, slower enemies, shorter hunts, slower battery drain, and exit guidance active from the beginning.

REALISTIC WALKING CAMERA

Movement now has weight: figure-8 sway, footstep dips, strafe leaning, turn inertia, idle breathing, and a separate slower gait while wading.

GRAPHICS UPGRADE

New HDR bloom makes lights, EXIT signs, and Smiler grins glow properly. Added dust motes, layered fog, sharper flashlight shadows, anisotropic filtering, valve wheels, VHS exposure flicker, and sprint FOV kick.

⏸ PAUSE

PLAYBACK INTERRUPTED
▼ NOCLIPPING — DESCENDING ▼

LEVEL 1

HABITABLE ZONE

▓▒ SIGNAL LOST ▒▓

TAPE DAMAGED

TERMINATED — LEVEL 0

■ FOOTAGE ENDS

THE LAST DOOR OPENED. THE RECORDING DID NOT FOLLOW.